Welcome

Registration for entries is now open for the Learning Technologies Awards 2024. There are 20 categories to choose from, providing an incredible opportunity to profile the great work you are doing. Elevate customer trust and confidence, attract potential investors, provide employees with international recognition for their work, and entice new business prospects.

If you have any queries regarding your submission or the Awards in general please email Jo Penton at jo.penton@learningtechnologiesawards.co.uk

Entry registration fees

1-2 entries: £170 plus VAT per individual entry
3-7 entries: £165 plus VAT per individual entry
8 or more entries: £160 plus VAT per individual entry

Key dates for your calendar

26 July 2024: Entry and submission deadline
August 2024: First round of judging
9 September 2024: Shortlist announced
11 September 2024: Table bookings open
Late September 2024: Shortlist presentations to a judging panel online
13 November 2024: Gala evening where winners are announced!

Best learning technologies project - commercial sector

This award seeks to recognise where excellence in the application of learning technologies across the board has met organisational needs and led to a lasting, measurable and positive impact. The project may consist of a single intervention or a broader implementation of learning technologies.


This category is now closed

Best learning technologies project - public & non-profit sector

This award seeks to recognise where excellence in the application of learning technologies across the board has met organisational needs and led to a lasting, measurable and positive impact.

The project may consist of a single intervention or a broader implementation of learning technologies.

This category is now closed

Excellence in the design of learning content - commercial sector

This award recognises excellence in the way every aspect of the design of content that enables effective learning. The focus of the award is how well the learning content embodies the principles of evidence-based learning design and cognitive science, and the ways in which the design facilitates learning to meet a defined performance need.

This category is now closed

Excellence in the design of learning content - public & non-profit sector

This award recognises excellence in the way every aspect of the design of content enables effective learning. The focus of the award is how well the learning content embodies the principles of evidence-based learning design and cognitive science, and the ways in which the design facilitates learning to meet a defined performance need.

This category is now closed

Best use of AI in learning

This award seeks to recognise excellence in the use of Artificial Intelligence (AI) to transform learning. Credit will be given for clear and inspiring accounts of how AI tools, methods, or approaches have been adopted to help organisations improve performance, deliver efficiencies, or overcome challenges in ways commonly considered difficult or unachievable by other means.

This category is now closed

Best use of social and collaborative learning technologies

The usefulness of social and collaborative technologies to increase the reach and power of informal learning has proved very successful in many organisations. This award seeks to reward excellence in organisations’ application of social and collaborative technologies in enhancing learning opportunities and meeting performance and organisational needs.

This category is now closed

Best technology-based onboarding programme

One of the most popular uses of learning technologies is to provide an onboarding programme that introduces new employees to an organisation and their role within it. This award is aimed at onboarding programmes that use learning technologies to speed up and smooth employees’ induction to help them become integrated in the organisation and effective in their new role.

This category is now closed

Most innovative new learning technologies product

As we have seen repeatedly over the past few decades, innovative products have the potential to revolutionise the way learning is designed, delivered, supported, enhanced or managed. This award seeks to recognise such products.

This category is now closed

Best technology-based learning game

This award seeks to recognise technology-based games that play a key role in the support of specific learning aims. We will recognise innovative uses of these techniques, as well as the extent to which they lead to greater engagement, enjoyment and motivation, and provide a more effective learning experience than more traditional approaches.

This category is now closed

Best use of simulations or virtual environments for learning

This award seeks to recognise simulations and virtual environments that play a key role in the support of specific learning aims. We will recognise innovative uses of these techniques, as well as the extent to which they lead to greater engagement, enjoyment and motivation, and provide a more effective learning experience than more traditional approaches.

This category is now closed

Best online distance learning programme

Distance learning courses have been enhanced considerably by the use of the internet as a means for accessing content, assessment, communication and collaboration. The majority of distance learning courses now include a considerable online component, sometimes blended with face-to-face, print and other media.

This award seeks to recognise those distance learning programmes which have made excellent use of online media and tools to facilitate learning. The award is particularly focused on those programmes that employ a range of methods and media over many weeks or months of part-time study, typically leading to a formal qualification.

This category is now closed

Best use of blended learning - commercial sector

Learning technologies are often only part of a bigger, blended learning programme of activity designed to bring about change. This award seeks to find examples of outstanding blended learning, in which learning technologies and other strategies and media have been applied to complement each other to achieve an overall organisational goal.

This category is now closed

Best use of blended learning - public & non-profit sector

Learning technologies are often only part of a bigger, blended learning programme of activity designed to bring about change. This award seeks to find examples of outstanding blended learning, in which learning technologies and other strategies and media have been applied to complement each other to achieve an overall organisational goal.

This category is now closed

Best learning platform implementation

A learning platform has the potential to have a huge positive impact within an organisation. This award seeks to recognise that impact in terms of contribution to organisational success, use of new technologies, impact on learners and return on investment.

The learning platform will consist of a single implementation or cloud solution for a specific organisation. The term ‘learning platform’ can also be interpreted widely to include all forms of systems that manage the learning processes of an organisation, for example LCMSs and other software systems that help organise and support learning.

This category is now closed

Best use of learning data analytics to impact learner and business performance

Many organisations are increasingly looking towards the emerging role of data analytics to provide valuable insights into the impact of their learning programmes on both learner and business performance, and to inform important business decisions.

The judges will look for analytics that go beyond the traditional learning consumption data (i.e. ‘completions'), and will want to see how a digital learning programme, campaign or experience has delivered measurable change.

This category is now closed

The best digital learning transformation programme

Many organisations are undertaking fundamental transformations of their learning programmes to embrace the benefits of embedding digital learning technologies into their ways of working, their methodologies and the structures at the heart of their business strategy.

‘Digital learning transformation’ here means much more than simply ‘going online’, and judges will what to know how meaningful transformation has been planned, implemented and supported, and what its impact has been on the business.

This category is now closed

Learning technologies team of the year

This award recognises teams who have achieved a positive change within their organisation using learning technologies as a performance development tool.

The team may have implemented a new programme or used many different ways to ensure that the adoption and take up of new tools has made a demonstrative and highly effective impact on the organisation and how it performs against its objectives. The team may have produced a new technique that saves time and money in achieving performance change using learning technologies.

This category is now closed

Learning technologies organisation of the year

To win this award, organisations must demonstrate a positive contribution to their service or product offering backed up by solid customer service, account and project management. They must also show that they have made positive steps in exceeding customer expectations and that these are backed up by testimonials and other supporting evidence.

This category is now closed

Learning designer of the year

This is an individual award that recognises the contribution that learning designers make to the success of learning technologies projects. Learning designers are taken to mean those who work with subject matter experts to specify and write learning materials subsequently realised by learning developers and graphic artists. The award is assessed based on consistent high quality and effective learning design over at least four years.

This category is now closed

Learning developer of the year

This is an individual award that recognises the contribution that developers make to the success of learning technologies projects. Developers are taken to mean anyone involved in realising designs specified at the learning design stage, and thus may include software developers, graphic artists or video developers. The award is assessed based on consistent high quality and effective development work over at least four years.

This category is now closed


AWARDS SUBMISSION CLOSING DATE